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Anasayfa arrow Half-Life arrow Half-Life 2 Konsol Komutları
Half-Life 2 Konsol Komutları
Written by Juni   
Thursday, 10 January 2008

Half-Life 2 konsolunu açabilmemiz için, oyunun kısayoluna sağ tuşla tıklayın, özellikleri seçin, hedef satırını aşağıdaki hale getirin:
"C:\Program Files\Half-Life 2\hl2.exe" -console 1

Oyun farklı bir dizinde yüklediyseniz, hedef satırınız sonuna -console 1 ekleyerek yapabilirsiniz. Oyundayken "-é tuşuna basarak konsolu açın.

physcannon_cone #  -  Changes the radius of the cone used to pick up objects
physcannon_tracelength # - Changes the length that objects can be pulled from
physcannon_maxmass # - Changes how large pulled objects can be
physcannon_pullforce # - Changes how quickly objects are pulled
physcannon_maxforce # - Changes how hard you propel objects
God - God Mode (Server side only)
sv_soundemitter_filecheck - Toggle reporting missing .wav files for sounds
mat_numtextureunits # - Limit the number of texture units. (Add number in place of #) (0=Default)
sv_maxvelocity # - Sets Maximum Velocity of any moving object (Add number in place of #)
sv_waterdist # - Set Vertical View when eyes are near water plane.
air_density # - Change the density of air. (Add number in place of #)
dsp_explosion_effect_duration # - Set length of confusion/ear-ringing effect(Add number in place of #)
prop_debug - Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health)
picker - Toggles Picker mode on
setpos - Move player to specified origin
sv_bounce # - Sets bounce multiplier for physically simulated object collisions
npc_create - Creates an NPC
npc_create_aimed - Creates an NPC (Aiming away from player)
cl_showfps 1 - Shows FPS Rate
sv_friction # - Set World Friction (Add number in place of #)
sv_stopspeed # - Set Minimum Stopping Speed on ground (Add number in place of #)
sv_gravity # - Set Gravity (Add number in place of #)
setang - Snap players eyes to a specified pitch yaw
cl_drawhud 1 - Toggle HUD display On
cl_enablehud 1 - Toggle HUD display On
Map # - Load Map (Input title in place of #)
Developer # - Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)
+mlook - Enables mouse look
exec # - Execute a script file (Input filename in place of #)
viewmodel_fov # - Adjusts size of the weapon you're carrying (54 = default)
give # - Give weapon (Input weapon name in place of #)
hud_quickhelp/text? 1 - Shows Crosshairs
maps - Displays Map listing
noclip - Ability to walk through walls (Server Side Only)
notarget - Invisible to NPC's
impulse 82 - Spawn a Jeep
impulse 101 - All Weapons
Hurtme # - Damages player by whatever variable you input as #
buddha - Health never goes below 1
impulse 76 - Grunt-O-Matic
give weapon_shotgun - Recieve a Shotgun
thirdperson - Third Person View
firstperson - First Person View
sv_cheats 1 - Activates Cheats
crosshair 0 - Disables Crosshair
sk_npc_dmg_shotgun # - NPC's do # damage with shotgun
sk_npc_dmg_smg1 # - NPC's do # damage with the smg
sk_npc_dmg_ar2 # - NPC's do # damage with the pulse rifle
mat_depthbias_normal 1 - See through walls
give weapon_annabelle - gives you Father Gregori's modified shotgun
ai_disable - toggles enemy AI on/off
sv_infinite_aux_power 1 - gives infinite power for sprinting, etc.
impulse 203 - removes the item or NPC pointed at
mat_fullbright 1 - removes all shadows (a 0 restores them)
skill # - change skill level (# = 1, 2, or 3)
status - shows some game info, incl. current map
help $ - replace $ with a command to get a brief description of it
sk_max_357 # - # is new max ammo for .357 Magnum
sk_max_ar2 # - # is new max ammo for Pulse Rifle
sk_max_ar2_altfire # - # is new max ammo for Pulse Rifle energy orbs
sk_max_buckshot # - # is new max ammo for shotgun
sk_max_crossbow # - # is new max ammo for crossbow
sk_max_grenade # - # is new max ammo for hand grenades
sk_max_pistol # - # is new max ammo for pistol
sk_max_rpg_round # - # is new max ammo for RPG
sk_max_smg1 # - # is new max ammo for submachine gun
sk_max_smg1_grenade # - # is new max ammo for SMG grenades
sv_unlockedchapters # - unlocks chapters 1 thru # (15 is end credits)
sk_plr_dmg_pistol # - # is new damage value for pistol
sk_plr_dmg_357 # - # is new damage value for .357 Magnum
sk_plr_dmg_ar2 # - # is new damage value for Pulse Rifle
sk_max_smg1 # - # is new max ammo for submachine gun
impulse 203 - removes the item or NPC pointed at
mat_fullbright 1 - removes all shadows (a 0 restores them)
sv_infinite_aux_power 1 - gives infinite power for sprinting, etc.
cl_showpos 1 - brings up position display in top right of screen (0 removes it)
getpos - can be used to get current coords for use with setpos
sk_plr_dmg_smg1_grenade # - # is new damage value for SMG grenades
sk_plr_dmg_smg1 # - # is new damage value for submachine gun
sk_plr_dmg_rpg_round # - # is new damage value for RPG rockets
sk_plr_dmg_grenade # - # is new damage value for grenades
sk_plr_dmg_crowbar # - # is new damage value for crowbar
sk_plr_dmg_crossbow # - # is new damage value for crossbow
sk_plr_dmg_buckshot # - # is new damage value for shotgun
net_graph 1 - a more thorough fps display
impulse 83 - Spawn an Air Boat
cl_ragdoll_collide 1 - Enables ragdolls that don't clip through each other, but stack realistically on one another.
weapon_smg1 - Submachine Gun
weapon_shotgun - 12-Gauge Shotgun
weapon_rpg - Rocket-Propelled Grenade Launcher
weapon_pistol - 9mm Pistol
weapon_physcannon - Zero Point Energy Field Manipulator Gun
weapon_crowbar - Crowbar
weapon_frag - Fragmentation Grenade
weapon_crossbow - Crossbow
weapon_ar2 - Overwatch Standard Issue Pulse Rifle
weapon_bugbait - Pherapods
weapon_357 - .357 Magnum
sk_plr_dmg_buckshot # - Raises damage done by each pellet.
sk_max_buckshot # - Raises your max number of shells to that number.
sk_plr_num_shotgun_pellets # - Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags.
give item_battery - Increases suit charge by 15 points.
give item_box_mrounds - Spawns primary fire ammo for the submachinegun
give item_ammo_crossbow - Spawns ammo for the crossbow
give item_ammo_357 - Spawns ammo for the .357 magnum
give item_box_srounds - Spawns ammo for the 9mm pistol
give item_rpg_round OR give item_ml_grenade - Spawns grenades for the RPG
give item_ar2_grenade - Spawns grenades for the submachinegun, oddly enough...
give item_ammo_ar2 - Spawns primary fire ammo for the Overwatch Pulse Rifle
give item_box_buckshot - Spawns shells for the 12-gauge shotgun
give item_ammo_ar2_altfire - Spawns energy grenade for the Overwatch Pulse Rifle
mat_yuv 1 - black-and-white mode
host_timescale # - Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster).
ch_createairboat - Makes an airboat
ch_createjeep - Make a jeep
give item_suit - Gives you the HEV Suit
Kill - You die.
shake - Creates an earthquake.
r_screenoverlay effects/combine_binocoverlay.vmt - Gives you combine vision during gameplay.
r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt - Gives you weird vision during gameplay.
cl_drawhud 0 - Toggles HUD off.
cl_enablehud 0 - Toggles HUD off.
mat_yuv 0 - Enables Color Mode
item_healthkit - Gives you the large health kit (25HP)
item_healthvial - Gives you the small health vial (10HP)
sv_unlockedchapters # (Note: 15 is end credits) - Unlock chapters 1 thru #
give weapon_physcannon - Gives you Gravity Gun
physcannon_megacannon 1 - Makes your Gravity Gun a Super Gravity Gun

Slow Deaths

Open the console while playing the game, enter cl_phys_timescale 0.05 or any of the others listed below. (1 sets the game back to normal speed)
0.05 - slow
0.5 - mid-slow
0.1 - super-slow
0.0 - stop time

Video Record

record demo_name - Records a demo of all the user's actions within the game until the "stop" command is issued.
stop - Stops recording the current demo.
play demo_name - Plays demo.(change demo_name to the demo you want to be played)
Last Updated ( Thursday, 10 January 2008 )