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Half-Life 2 Konsol Komutları |
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Written by Juni
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Thursday, 10 January 2008 |
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Half-Life 2 konsolunu açabilmemiz için, oyunun kısayoluna sağ tuşla tıklayın, özellikleri seçin, hedef satırını aşağıdaki hale getirin: "C:\Program Files\Half-Life 2\hl2.exe" -console 1 Oyun farklı bir dizinde yüklediyseniz, hedef satırınız sonuna -console 1 ekleyerek yapabilirsiniz. Oyundayken "-é tuşuna basarak konsolu açın.
physcannon_cone # - Changes the radius of the cone used to pick up objects physcannon_tracelength # - Changes the length that objects can be pulled from physcannon_maxmass # - Changes how large pulled objects can be physcannon_pullforce # - Changes how quickly objects are pulled physcannon_maxforce # - Changes how hard you propel objects God - God Mode (Server side only) sv_soundemitter_filecheck - Toggle reporting missing .wav files for sounds mat_numtextureunits # - Limit the number of texture units. (Add number in place of #) (0=Default) sv_maxvelocity # - Sets Maximum Velocity of any moving object (Add number in place of #) sv_waterdist # - Set Vertical View when eyes are near water plane. air_density # - Change the density of air. (Add number in place of #) dsp_explosion_effect_duration # - Set length of confusion/ear-ringing effect(Add number in place of #) prop_debug - Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) picker - Toggles Picker mode on setpos - Move player to specified origin sv_bounce # - Sets bounce multiplier for physically simulated object collisions npc_create - Creates an NPC npc_create_aimed - Creates an NPC (Aiming away from player) cl_showfps 1 - Shows FPS Rate sv_friction # - Set World Friction (Add number in place of #) sv_stopspeed # - Set Minimum Stopping Speed on ground (Add number in place of #) sv_gravity # - Set Gravity (Add number in place of #) setang - Snap players eyes to a specified pitch yaw cl_drawhud 1 - Toggle HUD display On cl_enablehud 1 - Toggle HUD display On Map # - Load Map (Input title in place of #) Developer # - Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose) +mlook - Enables mouse look exec # - Execute a script file (Input filename in place of #) viewmodel_fov # - Adjusts size of the weapon you're carrying (54 = default) give # - Give weapon (Input weapon name in place of #) hud_quickhelp/text? 1 - Shows Crosshairs maps - Displays Map listing noclip - Ability to walk through walls (Server Side Only) notarget - Invisible to NPC's impulse 82 - Spawn a Jeep impulse 101 - All Weapons Hurtme # - Damages player by whatever variable you input as # buddha - Health never goes below 1 impulse 76 - Grunt-O-Matic give weapon_shotgun - Recieve a Shotgun thirdperson - Third Person View firstperson - First Person View sv_cheats 1 - Activates Cheats crosshair 0 - Disables Crosshair sk_npc_dmg_shotgun # - NPC's do # damage with shotgun sk_npc_dmg_smg1 # - NPC's do # damage with the smg sk_npc_dmg_ar2 # - NPC's do # damage with the pulse rifle mat_depthbias_normal 1 - See through walls give weapon_annabelle - gives you Father Gregori's modified shotgun ai_disable - toggles enemy AI on/off sv_infinite_aux_power 1 - gives infinite power for sprinting, etc. impulse 203 - removes the item or NPC pointed at mat_fullbright 1 - removes all shadows (a 0 restores them) skill # - change skill level (# = 1, 2, or 3) status - shows some game info, incl. current map help $ - replace $ with a command to get a brief description of it sk_max_357 # - # is new max ammo for .357 Magnum sk_max_ar2 # - # is new max ammo for Pulse Rifle sk_max_ar2_altfire # - # is new max ammo for Pulse Rifle energy orbs sk_max_buckshot # - # is new max ammo for shotgun sk_max_crossbow # - # is new max ammo for crossbow sk_max_grenade # - # is new max ammo for hand grenades sk_max_pistol # - # is new max ammo for pistol sk_max_rpg_round # - # is new max ammo for RPG sk_max_smg1 # - # is new max ammo for submachine gun sk_max_smg1_grenade # - # is new max ammo for SMG grenades sv_unlockedchapters # - unlocks chapters 1 thru # (15 is end credits) sk_plr_dmg_pistol # - # is new damage value for pistol sk_plr_dmg_357 # - # is new damage value for .357 Magnum sk_plr_dmg_ar2 # - # is new damage value for Pulse Rifle sk_max_smg1 # - # is new max ammo for submachine gun impulse 203 - removes the item or NPC pointed at mat_fullbright 1 - removes all shadows (a 0 restores them) sv_infinite_aux_power 1 - gives infinite power for sprinting, etc. cl_showpos 1 - brings up position display in top right of screen (0 removes it) getpos - can be used to get current coords for use with setpos sk_plr_dmg_smg1_grenade # - # is new damage value for SMG grenades sk_plr_dmg_smg1 # - # is new damage value for submachine gun sk_plr_dmg_rpg_round # - # is new damage value for RPG rockets sk_plr_dmg_grenade # - # is new damage value for grenades sk_plr_dmg_crowbar # - # is new damage value for crowbar sk_plr_dmg_crossbow # - # is new damage value for crossbow sk_plr_dmg_buckshot # - # is new damage value for shotgun net_graph 1 - a more thorough fps display impulse 83 - Spawn an Air Boat cl_ragdoll_collide 1 - Enables ragdolls that don't clip through each other, but stack realistically on one another. weapon_smg1 - Submachine Gun weapon_shotgun - 12-Gauge Shotgun weapon_rpg - Rocket-Propelled Grenade Launcher weapon_pistol - 9mm Pistol weapon_physcannon - Zero Point Energy Field Manipulator Gun weapon_crowbar - Crowbar weapon_frag - Fragmentation Grenade weapon_crossbow - Crossbow weapon_ar2 - Overwatch Standard Issue Pulse Rifle weapon_bugbait - Pherapods weapon_357 - .357 Magnum sk_plr_dmg_buckshot # - Raises damage done by each pellet. sk_max_buckshot # - Raises your max number of shells to that number. sk_plr_num_shotgun_pellets # - Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. give item_battery - Increases suit charge by 15 points. give item_box_mrounds - Spawns primary fire ammo for the submachinegun give item_ammo_crossbow - Spawns ammo for the crossbow give item_ammo_357 - Spawns ammo for the .357 magnum give item_box_srounds - Spawns ammo for the 9mm pistol give item_rpg_round OR give item_ml_grenade - Spawns grenades for the RPG give item_ar2_grenade - Spawns grenades for the submachinegun, oddly enough... give item_ammo_ar2 - Spawns primary fire ammo for the Overwatch Pulse Rifle give item_box_buckshot - Spawns shells for the 12-gauge shotgun give item_ammo_ar2_altfire - Spawns energy grenade for the Overwatch Pulse Rifle mat_yuv 1 - black-and-white mode host_timescale # - Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster). ch_createairboat - Makes an airboat ch_createjeep - Make a jeep give item_suit - Gives you the HEV Suit Kill - You die. shake - Creates an earthquake. r_screenoverlay effects/combine_binocoverlay.vmt - Gives you combine vision during gameplay. r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt - Gives you weird vision during gameplay. cl_drawhud 0 - Toggles HUD off. cl_enablehud 0 - Toggles HUD off. mat_yuv 0 - Enables Color Mode item_healthkit - Gives you the large health kit (25HP) item_healthvial - Gives you the small health vial (10HP) sv_unlockedchapters # (Note: 15 is end credits) - Unlock chapters 1 thru # give weapon_physcannon - Gives you Gravity Gun physcannon_megacannon 1 - Makes your Gravity Gun a Super Gravity Gun Slow DeathsOpen the console while playing the game, enter cl_phys_timescale 0.05 or any of the others listed below. (1 sets the game back to normal speed) 0.05 - slow 0.5 - mid-slow 0.1 - super-slow 0.0 - stop time Video Recordrecord demo_name - Records a demo of all the user's actions within the game until the "stop" command is issued. stop - Stops recording the current demo. play demo_name - Plays demo.(change demo_name to the demo you want to be played) |
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Last Updated ( Thursday, 10 January 2008 )
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